home *** CD-ROM | disk | FTP | other *** search
/ Komputer for Alle 1999 #8 / 1999 CD 8 (black).iso / maskdemo / DATA1.CAB / Program_Executable_Files / Game / KQ / CONFSWD.ANM < prev    next >
Encoding:
INI File  |  1998-12-15  |  10.5 KB  |  547 lines

  1. [ConfswdAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=59
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backJump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpDie
  27. Movement19=jumpEnd
  28. Movement20=jumpHold
  29. Movement21=left
  30. Movement22=magicReact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runJump
  40. Movement32=runJumpDie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=attack3
  47. Movement39=badie
  48. Movement40=hero
  49. Movement41=teleportdown
  50. Movement42=teleportup
  51. Movement43=jumprun
  52. Movement44=jumpstop
  53. Movement45=runstopleft
  54. Movement46=runstopright
  55. Movement47=runwaterrun
  56. Movement48=stoprun
  57. Movement49=stoprunstop
  58. Movement50=stopwalk
  59. Movement51=stopwalkstop
  60. Movement52=stopwaterrun
  61. Movement53=stopwaterwalk
  62. Movement54=walkstopleft
  63. Movement55=walkstopright
  64. Movement56=walkwaterwalk
  65. Movement57=waterrunrun
  66. Movement58=waterwalkwalk
  67.  
  68. nRequiredLoops=38
  69. nSpecificLoops=5
  70. nTransitionLoops=16
  71.  
  72. ;Required Animations-------------------------------------------------------
  73. [movement0]
  74. frames0=15
  75. loop=fs_atak.KQS fs_atak 0.000000 1.0 0 0
  76. nCue=4
  77. cue0=0.000000 interruptable 1
  78. cue1=0.000000 playsound fs_atak.aud
  79. cue2=0.666667 do 
  80. cue3=0.333333 interruptable 0
  81. nTransition=0
  82.  
  83. [movement1]
  84. frames1=42
  85. loop=fs_altatk.KQS fs_altatk 0.000000 1.0 0 0
  86. nCue=4
  87. cue0=0.000000 interruptable 1
  88. cue1=0.000000 playsound fs_atak2.aud
  89. cue2=0.238095 interruptable 0
  90. cue3=0.619048 do 
  91. nTransition=0
  92.  
  93. [movement2]
  94. frames2=15
  95. loop=fs_atak2.KQS fs_atak2 0.000000 1.0 0 0
  96. nCue=4
  97. cue0=0.000000 interruptable 1
  98. cue1=0.000000 playsound fs_atak.aud
  99. cue2=0.333333 interruptable 0
  100. cue3=0.600000 do 
  101. nTransition=0
  102.  
  103. [movement3]
  104. frames3=8
  105. loop=fs_shth.KQS fs_shth 0.000000 1.0 0 0
  106. nCue=2
  107. cue0=0.750000 playsound sheath.aud
  108. cue1=0.875000 footstep
  109. nTransition=0
  110.  
  111. [movement4]
  112. frames4=39
  113. loop=fs_shth2.KQS fs_shth2 0.000000 1.0 0 0
  114. nCue=3
  115. cue0=0.000000 playsound fs_shth2.aud
  116. cue1=0.769231 footstep
  117. cue2=0.846154 playsound sheath.aud
  118. nTransition=0
  119.  
  120. [movement5]
  121. frames5=17
  122. loop=fs_walk.KQS fs_walk 0.000000 -1.0 1 1
  123. nCue=2
  124. cue0=0.058824 footstep
  125. cue1=0.588235 footstep
  126. nTransition=0
  127.  
  128. [movement6]
  129. frames6=19
  130. loop=fs_bkjmp.KQS fs_bkjmp 0.000000 1.0 0 0
  131. nCue=1
  132. cue0=0.105263 playsound jump.aud
  133. nTransition=0
  134.  
  135. [movement7]
  136. frames7=11
  137. loop=fs_bkdie.KQS fs_bkdie 0.000000 1.0 0 0
  138. nCue=1
  139. cue0=0.000000 playsound jumpdie.aud
  140. nTransition=0
  141.  
  142. [movement8]
  143. frames8=12
  144. loop=fs_bkstp.KQS fs_bkstp 0.000000 1.0 0 0
  145. nCue=2
  146. cue0=0.083333 footstep
  147. cue1=0.166667 footstep
  148. nTransition=0
  149.  
  150. [movement9]
  151. frames9=4
  152. loop=fs_bkhld.KQS fs_bkhld 0.000000 1.0 1 1
  153. nCue=0
  154. nTransition=0
  155.  
  156. [movement10]
  157. frames10=8
  158. loop=fs_crash.KQS fs_crash 0.000000 1.0 0 0
  159. nCue=3
  160. cue0=0.000000 playsound crash.aud
  161. cue1=0.500000 footstep
  162. cue2=0.875000 footstep
  163. nTransition=0
  164.  
  165. [movement11]
  166. frames11=77
  167. loop=fs_die.KQS fs_die 0.000000 1.0 0 0
  168. nCue=2
  169. cue0=0.000000 playsound fs_die.aud
  170. cue1=0.766234 playsound hitdirt.aud
  171. nTransition=0
  172.  
  173. [movement12]
  174. frames12=6
  175. loop=fs_dtht.kqs fs_dtht 0.000000 1.0 0 0
  176. nCue=1
  177. cue0=0.000000 playsound c_dropit.aud
  178. nTransition=0
  179.  
  180. [movement13]
  181. frames13=20
  182. loop=fs_stop.KQS fs_stop 0.000000 1.0 0 0
  183. nCue=0
  184. nTransition=0
  185.  
  186. [movement14]
  187. frames14=20
  188. loop=fs_stop.KQS fs_stop 0.000000 1.0 0 0
  189. nCue=0
  190. nTransition=0
  191.  
  192. [movement15]
  193. frames15=115
  194. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  195. nCue=1
  196. cue0=0.000000 playsound firedie.aud
  197. nTransition=0
  198.  
  199. [movement16]
  200. frames16=42
  201. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  202. nCue=1
  203. cue0=0.000000 playsound c_iced.aud
  204. nTransition=0
  205.  
  206. [movement17]
  207. frames17=21
  208. loop=fs_jump.KQS fs_jump 0.000000 1.0 0 0
  209. nCue=1
  210. cue0=0.380952 playsound jump.aud
  211. nTransition=0
  212.  
  213. [movement18]
  214. frames18=11
  215. loop=fs_jdie.KQS fs_jdie 0.000000 1.0 0 0
  216. nCue=1
  217. cue0=0.000000 playsound jumpdie.aud
  218. nTransition=0
  219.  
  220. [movement19]
  221. frames19=11
  222. loop=fs_jstp.KQS fs_jstp 0.000000 1.0 0 0
  223. nCue=2
  224. cue0=0.000000 footstep
  225. cue1=0.090909 footstep
  226. nTransition=0
  227.  
  228. [movement20]
  229. frames20=3
  230. loop=fs_jhld.KQS fs_jhld 0.000000 1.0 1 1
  231. nCue=0
  232. nTransition=0
  233.  
  234. [movement21]
  235. frames21=11
  236. loop=fs_pivlt.KQS fs_pivlt 0.000000 1.0 1 1
  237. nCue=2
  238. cue0=0.909091 footstep
  239. cue1=0.363636 footstep
  240. nTransition=0
  241.  
  242. [movement22]
  243. frames22=46
  244. loop=fs_wprct.KQS fs_wprct 0.000000 1.0 0 0
  245. nCue=5
  246. cue0=0.065217 footstep
  247. cue1=0.782609 footstep
  248. cue2=0.826087 footstep
  249. cue3=0.086957 footstep
  250. cue4=0.108696 playsound magicrct.aud
  251. nTransition=0
  252.  
  253. [movement23]
  254. frames23=17
  255. loop=fs_draw.KQS fs_draw 0.000000 1.0 0 0
  256. nCue=2
  257. cue0=0.176471 footstep 
  258. cue1=0.294118 playsound unsheath.aud
  259. nTransition=0
  260.  
  261. [movement24]
  262. frames24=21
  263. loop=c_portl.KQS c_portl 0.000000 1.0 0 0
  264. nCue=1
  265. cue0=0.000000 playsound Portal.aud
  266. nTransition=0
  267.  
  268. [movement25]
  269. frames25=31
  270. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  271. nCue=4
  272. cue0=0.000000 playsound Portal.aud
  273. cue1=0.516129 footstep
  274. cue2=0.548387 footstep
  275. cue3=0.935484 footstep
  276. nTransition=0
  277.  
  278. [movement26]
  279. frames26=69
  280. loop=fs_drdn.KQS fs_drdn 0.000000 1.0 0 0
  281. nCue=1
  282. cue0=0.000000 playsound Under.aud
  283. nTransition=0
  284.  
  285. [movement27]
  286. frames27=9
  287. loop=fs_react.KQS fs_react 0.000000 1.0 0 0
  288. nCue=1
  289. cue0=0.000000 playsound conrouch.aud
  290. nTransition=0
  291.  
  292. [movement28]
  293. frames28=11
  294. loop=fs_rctbk.KQS fs_rctbk 0.000000 1.0 0 0
  295. nCue=3
  296. cue0=0.000000 playsound conrowbk.aud
  297. cue1=0.909091 footstep
  298. cue2=0.636364 footstep
  299. nTransition=0
  300.  
  301. [movement29]
  302. frames29=11
  303. loop=fs_pivrt.KQS fs_pivrt 0.000000 1.0 1 1
  304. nCue=2
  305. cue0=0.909091 footstep
  306. cue1=0.363636 footstep
  307. nTransition=0
  308.  
  309. [movement30]
  310. frames30=15
  311. loop=fs_run.KQS fs_run 0.000000 1.0 1 1
  312. nCue=2
  313. cue0=0.000000 footstep
  314. cue1=0.533333 footstep
  315. nTransition=4
  316. transition0=0.066667 waterrun 0.368421 runwaterrun
  317. ;toFrames0=19
  318. transition1=0.800000 stop 0.000000 stoprunstop
  319. ;toFrames1=20
  320. transition2=1.000000 stop 0.000000 runstopright
  321. ;toFrames2=20
  322. transition3=0.533333 stop 0.000000 runstopleft
  323. ;toFrames3=20
  324.  
  325. [movement31]
  326. frames31=20
  327. loop=fs_rjump.KQS fs_rjump 0.000000 1.0 0 0
  328. nCue=1
  329. cue0=0.100000 playsound jump.aud
  330. nTransition=0
  331.  
  332. [movement32]
  333. frames32=11
  334. loop=fs_rjdie.KQS fs_rjdie 0.000000 1.0 0 0
  335. nCue=1
  336. cue0=0.000000 playsound jumpdie.aud
  337. nTransition=0
  338.  
  339. [movement33]
  340. frames33=3
  341. loop=fs_rjhld.KQS fs_rjhld 0.000000 1.0 1 1
  342. nCue=0
  343. nTransition=2
  344. transition0=-1 run 0.800000 jumprun
  345. ;toFrames0=15
  346. transition1=-1 stop 0.000000 jumpstop
  347. ;toFrames1=20
  348.  
  349. [movement34]
  350. frames34=20
  351. loop=fs_stop.KQS fs_stop 0.000000 1.0 1 1
  352. nCue=0
  353. nTransition=4
  354. transition0=-1 run 0.266667 stoprun
  355. ;toFrames0=15
  356. transition1=-1 walk 0.235294 stopwalk
  357. ;toFrames1=17
  358. transition2=-1 waterrun 0.315789 stopwaterrun
  359. ;toFrames2=19
  360. transition3=-1 waterwalk 0.166667 stopwaterwalk
  361. ;toFrames3=24
  362.  
  363. [movement35]
  364. frames35=17
  365. loop=fs_walk.KQS fs_walk 0.000000 1.0 1 1
  366. nCue=2
  367. cue0=0.058824 footstep
  368. cue1=0.529412 footstep
  369. nTransition=4
  370. transition0=0.117647 stop 0.000000 walkstopleft
  371. ;toFrames0=20
  372. transition1=0.705882 stop 0.000000 walkstopright
  373. ;toFrames1=20
  374. transition2=0.176471 waterwalk 0.166667 walkwaterwalk
  375. ;toFrames2=24
  376. transition3=0.294118 stop 0.000000 stopwalkstop
  377. ;toFrames3=20
  378.  
  379. [movement36]
  380. frames36=19
  381. loop=fs_swrun.KQS fs_swrun 0.000000 1.0 1 1
  382. nCue=2
  383. cue0=0.000000 footstep
  384. cue1=0.526316 footstep
  385. nTransition=1
  386. transition0=0.105263 run 0.533333 waterrunrun
  387. ;toFrames0=15
  388.  
  389. [movement37]
  390. frames37=24
  391. loop=fs_swwlk.KQS fs_swwlk 0.000000 1.0 1 1
  392. nCue=2
  393. cue0=0.000000 footstep
  394. cue1=0.500000 footstep
  395. nTransition=1
  396. transition0=0.958333 walk 0.529412 waterwalkwalk
  397. ;toFrames0=17
  398.  
  399. ;Specific Animations-------------------------------------------------------
  400. [movement38]
  401. frames38=104
  402. loop=hma_fs.KQS hma_fs 0.000000 1.0 0 0
  403. nCue=0
  404. nTransition=0
  405.  
  406. [movement39]
  407. frames39=201
  408. loop=fs_badie.KQS fs_badie 0.000000 1.0 0 0
  409. nCue=0
  410. nTransition=0
  411.  
  412. [movement40]
  413. frames40=70
  414. loop=fsims11.KQS fsims11 0.000000 1.0 0 0
  415. nCue=0
  416. nTransition=0
  417.  
  418. [movement41]
  419. frames41=21
  420. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  421. nCue=1
  422. cue0=0.047619 playsound poofdown.aud
  423. nTransition=0
  424.  
  425. [movement42]
  426. frames42=22
  427. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  428. nCue=3
  429. cue0=0.000000 playsound poofup
  430. cue1=0.000000 footstep
  431. cue2=0.772727 footstep
  432. nTransition=0
  433.  
  434. ;Transition Animations-----------------------------------------------------
  435. [movement43]
  436. frames43=4
  437. loop=fs_jmprn.KQS fs_jmprn 0.000000 1.0 0 0
  438. nCue=1
  439. cue0=0.750000 footstep
  440. nTransition=0
  441.  
  442. [movement44]
  443. frames44=16
  444. loop=fs_jmpst.KQS fs_jmpst 0.000000 1.0 0 0
  445. nCue=2
  446. cue0=0.062500 footstep
  447. cue1=0.125000 footstep
  448. nTransition=0
  449.  
  450. [movement45]
  451. frames45=11
  452. loop=fs_rstpl.KQS fs_rstpl 0.000000 1.0 0 0
  453. nCue=2
  454. cue0=0.000000 footstep
  455. cue1=0.272727 footstep
  456. nTransition=0
  457.  
  458. [movement46]
  459. frames46=11
  460. loop=fs_rstpr.KQS fs_rstpr 0.000000 1.0 0 0
  461. nCue=2
  462. cue0=0.090909 footstep
  463. cue1=0.363636 footstep
  464. nTransition=0
  465.  
  466. [movement47]
  467. frames47=5
  468. loop=fs_runsr.KQS fs_runsr 0.000000 1.0 0 0
  469. nCue=0
  470. nTransition=0
  471.  
  472. [movement48]
  473. frames48=7
  474. loop=fs_stprn.KQS fs_stprn 0.000000 1.0 0 0
  475. nCue=0
  476. nTransition=0
  477.  
  478. [movement49]
  479. frames49=6
  480. loop=fs_stpsr.KQS fs_stpsr 0.000000 1.0 0 0
  481. nCue=2
  482. cue0=0.166667 footstep
  483. cue1=0.666667 footstep
  484. nTransition=0
  485.  
  486. [movement50]
  487. frames50=7
  488. loop=fs_stpwk.KQS fs_stpwk 0.000000 1.0 0 0
  489. nCue=0
  490. nTransition=0
  491.  
  492. [movement51]
  493. frames51=7
  494. loop=fs_stwst.KQS fs_stwst 0.000000 1.0 0 0
  495. nCue=2
  496. cue0=0.428571 footstep
  497. cue1=0.857143 footstep
  498. nTransition=0
  499.  
  500. [movement52]
  501. frames52=6
  502. loop=fs_stpsr.KQS fs_stpsr 0.000000 1.0 0 0
  503. nCue=1
  504. cue0=0.000000 footstep
  505. nTransition=0
  506.  
  507. [movement53]
  508. frames53=6
  509. loop=fs_stpsw.KQS fs_stpsw 0.000000 1.0 0 0
  510. nCue=1
  511. cue0=0.000000 footstep
  512. nTransition=0
  513.  
  514. [movement54]
  515. frames54=11
  516. loop=fs_wstpl.KQS fs_wstpl 0.000000 1.0 0 0
  517. nCue=1
  518. cue0=0.818182 footstep
  519. nTransition=0
  520.  
  521. [movement55]
  522. frames55=11
  523. loop=fs_wstpr.KQS fs_wstpr 0.000000 1.0 0 0
  524. nCue=1
  525. cue0=0.818182 footstep
  526. nTransition=0
  527.  
  528. [movement56]
  529. frames56=5
  530. loop=fs_wksw.KQS fs_wksw 0.000000 1.0 0 0
  531. nCue=0
  532. nTransition=0
  533.  
  534. [movement57]
  535. frames57=5
  536. loop=fs_srrun.KQS fs_srrun 0.000000 1.0 0 0
  537. nCue=0
  538. nTransition=0
  539.  
  540. [movement58]
  541. frames58=5
  542. loop=fs_swwk.KQS fs_swwk 0.000000 1.0 0 0
  543. nCue=1
  544. cue0=0.000000 footstep
  545. nTransition=0
  546.  
  547.